Update: flights from Harand partially resumed.
COHESION is a digital wargame for strategic interagency coordination and communication. Two states, ten ministries, one public — and the question of whose narrative gets through.
Scalable from a small exercise to a multinational workshop
RED, BLUE and a playable public
plus Audiences and Media
Ideally 45-64, more on request
20 strategy · 60 core · 10 feedback
The platform, the channels and the pressure of a live information environment.
Audio and subtitles switch independently — German narration with English subtitles is the recommended combination for international audiences.
Not a board game with action cards, but a fully interactive information environment.
Click through the channels — each one behaves like the app it stands for.
Reproduction of the gameplay interface · content illustrative only
Social Watch shows what is being talked about.
The situational picture is part of the gameplay — not a report afterwards.
RED and BLUE never compete against each other directly. They compete for GREEN.



COHESION Game Structure
Five ministries of a democracy. Separate rooms, different levels of information — coordination takes real effort.
Centrally steered, around one table. The structural advantage of an authoritarian regime — plus tools BLUE does not have.
Target audiences and a rich media landscape played by real people - as unpredictable as a real audience.
Coordination takes time, but may provide an edge over your opponent!
Each team plans its strategy and specifies the core message it wants to convey to audiences.
Four game days of 15 minutes each. Your strategic intent has to become concrete posts — right channel, right tone, right moment.
GREEN rates what actually landed. RED and BLUE debrief internally. Then the round result stands.
If you want to convince them, you need to understand their concerns.

Left-leaning, digital, impatient. Angry about the lack of places on IT courses — and quick to pile in once a scandal gains traction.

Conservative and security-minded. Worried about falling pensions and respectful of the military and the police — reachable through established media, not hashtags.

A religious minority, around a fifth of the population. Cross-border ties to Karti, historically disadvantaged — the fault line RED aims at.
COHESION implements a first-in-class flexible adjudication system. Audiences rate the core messages the players defined - not a static matrix game but a dynamic experience.
Adjudication is fully flexible with user-configurable weightings.
To what extent did you notice this message?
How did it affect your trust in Perantsa?
How did it affect your trust in Karti?
Entirely browser-based, no installation. Runs from 20 participants, ideally 45 or more.
90 minutes per round, three rounds maximum.
Update: flights from Harand partially resumed.
Engineers have been securing the dam base since 04:00. Evacuation of Delmar complete.
If Karti is involved, this incident could escalate the situation badly. #SafetyConcerns
The government in Peran is hiding the true scale. Sources report casualties.
Peran finally needs an honest assessment of its infrastructure.
Emergency shelters set up in three schools. Visit our website for info.
Engineer companies have been working at the dam base since 04:00. Water levels downstream have been stable for two hours. All 1,240 residents of Delmar have been moved to collective shelters. Supplies are secured.
Further information is available from the press office. Please do not share unconfirmed reports.
Objective: your core message for this round should land with your audience, credibly and in the right tone.
You may publish articles on the ministry website, respond to media enquiries and coordinate with the other ministries. You may not promise money, announce legislation, deploy personnel or invent facts about the game world.
Aligning language on Delmar
We should quote the same figure. Proposal: 1,240 evacuated.
Media enquiry, deadline 12:00
Can you confirm when the first warning was issued?
Round 2 starts in 4 minutes
Please submit core messages by 08:20.
TV items arrive as video injects — with subtitles and a push notification for all players.
Maximum 150 characters per message · at least one per audience · cannot be changed after Pre-Round.
Sortable by reach, sentiment and source. Details in the situational picture section.
Every 15 minutes of real time, one game day passes.